Small interactive pieces that make the essays tangible — each one a hands-on version of an idea from the writing. They open full-screen, and also live inside their essays.
Mix paint you can't un-mix, then race a solver against a checker — feel why some steps run only one way.
A Mastermind you can only check, not read — the shape of how models learn from rewards they can verify but not see.
A four-phase memory experiment: study, free-recall, then recognize — and feel the gap between generating and checking.
Explore sixteen human senses with live demos — find your blind spot, time without a clock, count your own heartbeat.
Race two maze-solvers side by side: one chasing the goal, one just chasing novelty — and see which one arrives.
One irregular dispatch when a new piece lands: notes on AI, evolution, complexity, and the biology of discovery. No noise.
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